NobleAIM Documentation
Setup guides, technical explainers, AI model documentation, and per-game configuration references — every page on the site, organised.
All topics
Getting Started
What you need, how to set it up, and how to get your first game running.
- Hardware Requirements PC, GPU, capture card, and Titan Two requirements across the three capture methods.
- Frequently Asked Questions Common questions about NobleAIM, detection, anti-cheat, and supported hardware.
- Subscription Plans 2-Day Pass, Monthly, and Lifetime pricing. A single purchase unlocks every Noble product.
- Community Support Join the Noble Discord for setup help, gameplay channels, and direct support.
Noble Platform
NobleAIM is one of four components that make up the Noble platform.
- Platform overview The four components that work together: NobleAIM, NobleRemote, Noble Marketplace, and Ultralytics Hub (recommended for training).
- NobleRemote Capture companion app for PS / Xbox Remote Play. Hardware-free entry point to NobleAIM.
- Noble Marketplace Browse-only catalogue of curated AI models for NobleAIM, available in-app.
- Ultralytics Hub (external) Recommended training environment for custom YOLO models. Export to ONNX, load into NobleAIM via the in-app Engine Builder.
AI Technology
How external computer-vision aim assist works, and why it is different from traditional aimbots.
- AI Aim Assist Explained Overview of how AI-based aim assist differs from traditional cheats.
- Computer Vision Aimbots How computer vision aimbots detect targets on screen.
- External AI Aim Assist Why running aim assist externally to the game matters.
- AI Aimbot vs Computer Vision Aim Assist Memory-injection cheats versus computer-vision systems.
- Computer Vision AI Input Systems Technical breakdown of computer-vision input pipelines.
AI Models and Detection
The YOLO architecture stack NobleAIM is built on, courtesy of the Ultralytics enterprise licence.
- Powered by Ultralytics NobleAIM is officially enterprise-licensed by Ultralytics, creators of YOLO.
- YOLO Object Detection How NobleAIM detects targets with single-pass YOLO inference.
- YOLO Pose Estimation Skeletal keypoint detection (17 keypoints per player).
- YOLO Segmentation Pixel-perfect player masks via instance segmentation.
Research and Methodology
Architecture choices, training methodology, inference backends, and academic foundations.
Per-Game Guides
Game-specific detection notes, what the models look for, and configuration tips.
- Apex Legends Detection across all maps, legends, skins, and ability effects.
- Call of Duty: Black Ops 7 Full-body and nametag detection models for BO7.
- Valorant Agent detection across every map and agent.
- Fortnite Third-person enemy detection with skin and cosmetic robustness.
- Overwatch Hero detection with ultimate and ability VFX handling.
- Rust Player detection across biomes, day-night cycles, and weather.
- Rainbow Six Siege Operator detection across all maps and lighting.
- Marvel Rivals Hero detection across the full Marvel Rivals roster.
Reference
Footage, gameplay clips, and miscellaneous resources.
Legal
Terms, licensing, and policies.
- Terms of Service The service agreement governing your use of NobleAIM.
- Privacy Policy How we handle your data.
- End User License Agreement Per-installation software licence terms.
- Refund Policy Refund eligibility and procedure.
- Copyright Notice Copyright and content ownership.
- Legal Disclaimer Important disclaimers about use of the software.
Can’t find what you’re looking for? The Discord community is the fastest place to get help with setup or troubleshooting.